Exercise 5.7. Use the simulator to test the machines you designed in exercise 5.4.
Answer:
1. Recursive Version
2. Iterative Version
Exercise 5.8. The following register-machine code is ambiguous, because the label here is defined more than once:
With the simulator as written, what will the contents of register a be when control reaches there? Modify the extract-labels procedure so that the assembler will signal an error if the same label name is used to indicate two different locations.
Answer:
Using the current implementation
goto will direct control to the first occurrence of the label here in the sequence of instructions. This means that
(assign a (const 3)) will get executed before control proceeds to the label
there. Therefore register a will contain the value 3 at the end of execution.
This version of
extract-labels checks if a given label is already present in the labels processed so far. If so it raises an error.
Exercise 5.9. The treatment of machine operations above permits them to operate on labels as well as on constants and the contents of registers. Modify the expression-processing procedures to enforce the condition that operations can be used only with registers and constants.
Answer:
I have moved the code that generates
aprocs for an operation expression to a helper procedure. This procedure will raise and error if any of the operands of the expression is not a register or a constant.
Exercise 5.10. Design a new syntax for register-machine instructions and modify the simulator to use your new syntax. Can you implement your new syntax without changing any part of the simulator except the syntax procedures in this section?
Skipping.
Exercise 5.11. When we introduced save and restore in section 5.1.4, we didn't specify what would happen if you tried to restore a register that was not the last one saved, as in the sequence
There are several reasonable possibilities for the meaning of restore:
a. (restore y) puts into y the last value saved on the stack, regardless of what register that value came from. This is the way our simulator behaves. Show how to take advantage of this behavior to eliminate one instruction from the Fibonacci machine of section 5.1.4 (figure 5.12).
b. (restore y) puts into y the last value saved on the stack, but only if that value was saved from y; otherwise, it signals an error. Modify the simulator to behave this way. You will have to change save to put the register name on the stack along with the value.
c. (restore y) puts into y the last value saved from y regardless of what other registers were saved after y and not restored. Modify the simulator to behave this way. You will have to associate a separate stack with each register. You should make the initialize-stack operation initialize all the register stacks.
Answer:
a. The first two statements under the label
afterfib-n-2 perform the following actions:
1) Transfer the value of
val to
n. This means copying
fib(n - 2) to
n.
2) Restore previously saved
fib(n - 1) to
val.
N and
val are subsequently added to yield
fib(n).
These two statements can be replaced with a single
restore statement. Consider executing
(restore n) instead of these two statements. As
fib(n - 1) was the last value restored on the stack n will be assigned the value
fib(n - 1).
Val already contains
fib(n - 2). We can proceed to add them together and still get
fib(n).
b.
Save instruction has been changed to pass the register name to the stack along with its value. The stack will maintain a list of register-name/value tuples.
Pop has been changed to pass the target register name as a parameter. Stack will raise an error if the target register name is not the same as the name associated with the top value in the stack.
c. A new table named
stack-table will maintain a list of register names and associated stacks.
Allocate-register will create a new entry in this table each time a new register is allocated.
Make-save will first get the appropriate stack from the machine before pushing the value in. Similarly
make-restore will first retrieve the appropriate stack before popping the value.
Exercise 5.12. The simulator can be used to help determine the data paths required for implementing a machine with a given controller. Extend the assembler to store the following information in the machine model:
* a list of all instructions, with duplicates removed, sorted by instruction type (assign, goto, and so on);
* a list (without duplicates) of the registers used to hold entry points (these are the registers referenced by goto instructions);
* a list (without duplicates) of the registers that are saved or restored;
* for each register, a list (without duplicates) of the sources from which it is assigned (for example, the sources for register val in the factorial machine of figure 5.11 are (const 1) and ((op *) (reg n) (reg val))).
Extend the message-passing interface to the machine to provide access to this new information. To test your analyzer, define the Fibonacci machine from figure 5.12 and examine the lists you constructed.
Answer:
I am not quite satisfied with the way I have answered this question. The solution looks flaky and involved too many
set! operations in my opinion. If you have any suggestions about how to improve the answer let me know.
Exercise 5.13. Modify the simulator so that it uses the controller sequence to determine what registers the machine has rather than requiring a list of registers as an argument to make-machine. Instead of pre-allocating the registers in make-machine, you can allocate them one at a time when they are first seen during assembly of the instructions.
Answer:Make-machine does not require the list of registers to be explicitly passed.
Update-insts will scan each instruction to find the registers used by that instruction. If that register has not already been installed
update-insts will install it. Registers have to be allocated *before* installing the instruction execution procedures.
Find-registers-used will scan the given instruction to find the registers used.
Exercise 5.14. Measure the number of pushes and the maximum stack depth required to compute n! for various small values of n using the factorial machine shown in figure 5.11. From your data determine formulas in terms of n for the total number of push operations and the maximum stack depth used in computing n! for any n > 1. Note that each of these is a linear function of n and is thus determined by two constants. In order to get the statistics printed, you will have to augment the factorial machine with instructions to initialize the stack and print the statistics. You may want to also modify the machine so that it repeatedly reads a value for n, computes the factorial, and prints the result (as we did for the GCD machine in figure 5.4), so that you will not have to repeatedly invoke get-register-contents, set-register-contents!, and start.
Answer:
The total number of pushes and max depth of the stack for calculating n! is given by the formula 2(n - 1).
Exercise 5.15. Add instruction counting to the register machine simulation. That is, have the machine model keep track of the number of instructions executed. Extend the machine model's interface to accept a new message that prints the value of the instruction count and resets the count to zero.
Answer:
Exercise 5.16. Augment the simulator to provide for instruction tracing. That is, before each instruction is executed, the simulator should print the text of the instruction. Make the machine model accept trace-on and trace-off messages to turn tracing on and off.
Answer:
Exercise 5.17. Extend the instruction tracing of exercise 5.16 so that before printing an instruction, the simulator prints any labels that immediately precede that instruction in the controller sequence. Be careful to do this in a way that does not interfere with instruction counting (exercise 5.15). You will have to make the simulator retain the necessary label information.
Answer: Extract-labels will include labels as part of instructions.
Make-execution-procedure will create a special execution procedure for labels. These procedures will advance the program counter (pc) and return the name of the label.
Machine with tracing and counting. Count is not incremented if the instruction being executed is a label.
Exercise 5.18. Modify the make-register procedure of section 5.2.1 so that registers can be traced. Registers should accept messages that turn tracing on and off. When a register is traced, assigning a value to the register should print the name of the register, the old contents of the register, and the new contents being assigned. Extend the interface to the machine model to permit you to turn tracing on and off for designated machine registers.
Answer:
Exercise 5.19. Alyssa P. Hacker wants a breakpoint feature in the simulator to help her debug her machine designs. You have been hired to install this feature for her. She wants to be able to specify a place in the controller sequence where the simulator will stop and allow her to examine the state of the machine. You are to implement a procedure
that sets a breakpoint just before the nth instruction after the given label. For example,
installs a breakpoint in gcd-machine just before the assignment to register a. When the simulator reaches the breakpoint it should print the label and the offset of the breakpoint and stop executing instructions. Alyssa can then use get-register-contents and set-register-contents! to manipulate the state of the simulated machine. She should then be able to continue execution by saying
She should also be able to remove a specific breakpoint by means of
or to remove all breakpoints by means of
Answer: I had a LOT of fun doing this exercise. Sure it took time and I messed up in between. But in the end it was worth the time and energy spent. I present, my first "debugger" :)